The viewer adds an animation clip to a character with a rig. Open a .glb file with a rig. Then select a clip in the Motion list. Kimodo makes the clip on your GPU. The viewer moves the clip onto the skeleton of your character, and plays the clip. It saves the result as <name>.rigged.glb in the folder of your file. Each file contains the program, kimodo-motion-viewer.pck, the godot-sandbox file and the Kimodo weights in the folder w. Keep the files in one folder. The new clip is the first animation in the file. The file keeps its RESET pose. The program does not connect to other computers.
Apple silicon · 1.2 GB
Download for macOSApple did not notarize this program. Unzip the file. Remove the quarantine flag one time. Then start the program:
cd kimodo-motion-viewer-macos-arm64 xattr -dr com.apple.quarantine . ./kimodo-motion-viewer
x86-64 · 1.2 GB
Download for WindowsUnzip the file. Start kimodo-motion-viewer.exe. The program has no signature. If SmartScreen stops it, click “More info”. Then click “Run anyway”.
x86-64 · 1.3 GB
Download for Linuxmkdir kimodo-motion-viewer tar xf kimodo-motion-viewer-linux-x86_64.tar -C kimodo-motion-viewer cd kimodo-motion-viewer ./kimodo-motion-viewer
All three checksums: SHA256SUMS. The files are in chibifire/interactor-kimodo-motion-viewer.
To give a character a rig, use the SkinTokens viewer.
Drag and drop a .glb file with a rig on the window. Or type the path of the file after the program name.
kimodo-motion-viewer /path/to/model.rigged.glb
Select a clip in the Motion list on the controls card. The viewer plays the new clip. It shows the path of the file that it saved.
The Loop toggle is below the animation list. When the viewer starts, the toggle is on. On: the clip plays again and again. Off: the clip plays one time.
Each clip has a different prompt. The prompts do not change. A loop clip has the length of one cycle. Its last frame is the same as its first frame.
| Loop clips | idle 4 s, walk 1.1 s, run 0.7 s, walk_back 1.2 s, step_left 1.1 s, step_right 1.1 s |
crouch_idle 3 s, crouch_walk 1.3 s, sit_chair 4 s, sit_floor 4 s, talk 4 s, dance 4 s | |
| One-time clips | jump 1.2 s, wave 2 s, clap 2 s, bow 2 s, sit_down 2 s, stand_up 2 s |
walk clip for a test character in 54 s.